![]() This is a game of trial and error, but player burnout shouldn't occur within too large a segment of the population. Saturday morning cartoon animation, a huge selection of musical flavors (jazz, detective, hip hop, etc.), and loony sound effects blunt the mental trauma. They're also a somewhat effective shield against unbridled rage engendered by the frustration of dozens of flawed designs. Which explains the goofball audio-visuals, obviously put in place to minimize brain drain and burnout. ![]() Sucked up into the mix, it's soon apparent that what used to be a tricky single player game is now a killer mindbender that'll tax the whole family's collective mental powers. Goals, once achieved by way of only one direct solution, start to become reachable via any number of different routes. Stranger pieces of equipment, such as see-saws, pussycats, floating blimps, and magnifying glasses are introduced. Useless parts make their way into the bin, threatening to distract you and interrupt clean flows of thought. Contraptions soon get larger and more complex, demanding ever more concentrated efforts to contend with. Tying a rubber band from the cages to the conveyor belts powers them, thereby moving the basketballs into the baskets and scoring a win condition.Īnd that, friends, is just the tip of the iceberg. This triggers the hamsters, who begin to work the treadmills, generating a source of energy. After wracking what passes for your brain, you realize that by placing the hamster cages close to one another, with one on top and one on the bottom, and dropping the baseball from a certain height, it'll strike a cage, roll off, and hit the other. Ordered to put both of the big, orange spheres into the baskets, you're left to figure out a solution. In the bin wait a pair of hamster cages, a baseball, and two rubber bands. A given stage may present a scenario in which two basketballs lie on conveyor belts, reclining above a pair of baskets located underneath. Your mission will be to use the current configuration of parts, plus a few gadgets waiting in a bin below, to accomplish the goals set down at the start. Each operates in a specific manner, behaving according to a set of rules dictated by logic, with this information instantly accessible in written form via an icon that appears when the item is highlighted. These objects can range from can openers and mice to pinwheels, laser beams, candles and pulleys. ![]() Basically, a level consists of some parts that've been haphazardly laid out on the screen. Through a talking speaker and text message cues, you'll be assigned a goal on every stage by the ubiquitous Professor, who's alternately a tour guide and mentor. A whopping 250 puzzles are itching to gnaw away at the gaming community's grey matter, each a self contained contraption. Confused? You will be.Įinstein would be so proud. The reason such a huge amount of training is forced onto the player is that the brainbusters are all about creating inventions made from parts which interact based on certain principles of gravity and momentum. ![]() That's how much preparation it takes to whip our measly little Burger King and Jackie Chan movie scarred brains into shape for the challenges to come. Yep, that's right, fifty levels of tutorials. This is an adult puzzle game in every sense of the word (well, except the whole risque content thing), although it would be hard to pick up on the fact during the first fifty levels' worth of tutorials. Before we begin, let's get one thing straight: ignore the title's candy coated, family-friendly, "Hi mom, buy me because I won't turn your child into a video game violence poster boy" presentation. ![]()
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